Three-player target · not playable

BBS Mirage Arena research

Research into native three-player Mirage Arena co-op on Steam. Actor ownership and runtime behavior still need verification.

Three-player Mirage Arena is the target

Static analysis of the owned Steam BBS Final Mix build identifies native player creation, peer slots and per-actor replica playback. The first runtime milestone is a guarded two-actor offline proof, before networking or a lobby.

The remaining ownership questions

Ordinary actor actions use shared input state. Adding or removing remote slots can change the main-player ownership. Static code paths do not establish independent control or safe combat replication.

Next evidence milestone

A read-only baseline collector and bounded stationary/move/jump/attack capture plan are staged. The collector passed synthetic safeguard checks; it has not accessed a game process. Runtime ownership evidence is still required before a multiplayer prototype can be activated.

Your equipment

Choose your cursor.

114 Keyblade renders and 21 attack-card choices, plus your normal cursor.

Games follow verified appearances. Shared blades use their labeled art edition. Catalogs are partial.

Current: Kingdom Key

Custom cursors appear on mouse and trackpad devices.

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Game assets: 48 native KH1/KHII mesh representations, 46 BBS blade-and-hilt appearances with chains omitted, 17 native HD Re:CoM cards and 24 imported game-art choices. Five native cursors use a thin visibility outline without recoloring the original pixels. Each choice retains its source edition. Game art belongs to its respective rights holders.