← Downloads and setup
Getting started

KH Mod Workshop developer preview

An offline development interface and source for inspecting/mod-authoring workflows.

Use it on
Windows 64-bit
Before you start
An existing configured Python 3.12/Tk. Full authoring flows also require PyYAML and selected external tools. No interpreter, generator or game runtime is bundled.
Current status
Developer preview, not a finished playable mod pack. Game-writing and live game activation remain unavailable in this package.

Start here

  1. Download the developer preview below and extract it to a writable folder.
  2. Read the included portable-preview instructions.
  3. Open KH Mod Workshop.exe with your configured Python environment.
  4. Use the available offline tools. Advanced authoring needs its separately documented dependencies; do not treat a generated or inspected seed as verified playable gameplay.
Download developer preview + sourceJust inspect a seed ZIPJust time a run

Need Python? Use the official Windows installation guide and include its Tcl/Tk window component. These tools were checked with Python 3.12; other versions were not validated.

Official Python Windows installation help
Your equipment

Choose your cursor.

153 Keyblade renders and 21 attack-card choices, 7 additional boss weapons, plus your normal cursor.

Games follow verified appearances. Shared blades use their labeled art edition. Catalogs are partial.

Current: Kingdom Key

Custom cursors appear on mouse and trackpad devices.

Only this cursor preference is saved in your browser. Privacy

Game assets: 48 native KH1/KHII mesh representations, 46 BBS blade-and-hilt appearances with chains omitted, 17 native HD Re:CoM cards, 41 native Nintendo DS choices and 22 imported game-art choices. Two earlier imported choices now use verified native DS art without changing their selected IDs. Boss Weapons includes seven additional native Days designs and two shared Keyblade appearances. Eight native cursors use a thin visibility outline without recoloring the original pixels. Each choice retains its source edition. Game art belongs to its respective rights holders.